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sims-hq/apps/pos
Thomas Joise 406839659d chore: bring the full store-product codebase under version control
POS, back office, store-server, all packages, workspace configs, README/
BUILDING, and the WIP HQ-2 plan — everything except gitignored data
(client import staging, .env, local DBs).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2 weeks ago
..
dist-electron chore: bring the full store-product codebase under version control 2 weeks ago
electron chore: bring the full store-product codebase under version control 2 weeks ago
src chore: bring the full store-product codebase under version control 2 weeks ago
README.md chore: bring the full store-product codebase under version control 2 weeks ago
build-main.mjs chore: bring the full store-product codebase under version control 2 weeks ago
index.html chore: bring the full store-product codebase under version control 2 weeks ago
package.json chore: bring the full store-product codebase under version control 2 weeks ago
tsconfig.json chore: bring the full store-product codebase under version control 2 weeks ago
vite.config.ts chore: bring the full store-product codebase under version control 2 weeks ago

README.md

apps/pos — POS Counter (Electron + React)

The counter shell. Lands with the Phase-0 hardware spike (ESC/POS printing, drawer kick, wedge scanner, scale). It is deliberately thin: billing math lives in @sims/billing-engine, scan handling in @sims/scanning, login/PIN/gates in @sims/auth, settings/messages in @sims/config — all already built and tested. Screen specs: docs/09-UX-FLOWS-AND-MENUS.md §1.